punchnet-macos/Tun/Super/SDLSuperService.swift
2026-06-22 14:32:02 +08:00

137 lines
4.0 KiB
Swift

import Foundation
actor SDLSuperService {
typealias MessageHandler = @Sendable (SDLSuperMessage) async -> Void
private let serverEndpoint: SDLConfiguration.ResolvedServerEndpoint
private let port: UInt16
private var onMessage: MessageHandler = { _ in }
private var currentSession: SDLSuperSession?
private var generation: UInt64 = 0
private var isRunning = false
private var isStopping = false
private var needsImmediateRestart = false
private let retryDelay: Duration
init(serverEndpoint: SDLConfiguration.ResolvedServerEndpoint, port: UInt16 = 1443, retryDelay: Duration = .seconds(5)) {
self.serverEndpoint = serverEndpoint
self.port = port
self.retryDelay = retryDelay
}
func updateMessageHandler(_ onMessage: @escaping MessageHandler) {
self.onMessage = onMessage
}
func run() async throws {
guard !self.isRunning else {
return
}
self.isRunning = true
self.isStopping = false
defer {
self.isRunning = false
self.currentSession = nil
}
while !Task.isCancelled, !self.isStopping {
let generation = self.nextGeneration()
let session = SDLSuperSession(
serverEndpoint: self.serverEndpoint,
port: self.port,
onMessage: { [weak self] message in
await self?.handleMessage(message, generation: generation)
}
)
self.currentSession = session
do {
try await session.run()
self.clearCurrent(session, generation: generation)
await session.stop()
SDLLogger.log("[SDLSuperService] session ended, will restart", category: .super)
} catch is CancellationError {
self.clearCurrent(session, generation: generation)
await session.stop()
throw CancellationError()
} catch {
self.clearCurrent(session, generation: generation)
await session.stop()
guard !self.isStopping else {
break
}
SDLLogger.log("[SDLSuperService] session failed: \(error.localizedDescription), will restart", category: .super)
}
if self.consumeImmediateRestartRequest() {
SDLLogger.log("[SDLSuperService] session invalidated after wakeup, will restart immediately", category: .super)
continue
}
try await Task.sleep(for: self.retryDelay)
}
}
func stop() async {
self.isStopping = true
await self.invalidateCurrentSession()
}
func recoverAfterWake() async {
guard !self.isStopping else {
return
}
self.needsImmediateRestart = true
await self.invalidateCurrentSession()
}
func send(type: SDLPacketType, data: Data) async {
await self.currentSession?.send(type: type, data: data)
}
private func nextGeneration() -> UInt64 {
self.generation &+= 1
return self.generation
}
private func invalidateCurrentSession() async {
self.generation &+= 1
let session = self.currentSession
self.currentSession = nil
await session?.stop()
}
private func consumeImmediateRestartRequest() -> Bool {
let needsImmediateRestart = self.needsImmediateRestart
self.needsImmediateRestart = false
return needsImmediateRestart
}
private func clearCurrent(_ session: SDLSuperSession, generation: UInt64) {
guard self.generation == generation else {
return
}
if self.currentSession === session {
self.currentSession = nil
}
}
private func handleMessage(_ message: SDLSuperMessage, generation: UInt64) async {
guard self.generation == generation else {
return
}
await self.onMessage(message)
}
}