import Foundation actor SDLSuperService { typealias MessageHandler = @Sendable (SDLSuperMessage) async -> Void private let serverEndpoint: SDLConfiguration.ResolvedServerEndpoint private let port: UInt16 private var onMessage: MessageHandler = { _ in } private var currentSession: SDLSuperSession? private var generation: UInt64 = 0 private var isRunning = false private var isStopping = false private var needsImmediateRestart = false private let retryDelay: Duration init(serverEndpoint: SDLConfiguration.ResolvedServerEndpoint, port: UInt16 = 1443, retryDelay: Duration = .seconds(5)) { self.serverEndpoint = serverEndpoint self.port = port self.retryDelay = retryDelay } func updateMessageHandler(_ onMessage: @escaping MessageHandler) { self.onMessage = onMessage } func run() async throws { guard !self.isRunning else { return } self.isRunning = true self.isStopping = false defer { self.isRunning = false self.currentSession = nil } while !Task.isCancelled, !self.isStopping { let generation = self.nextGeneration() let session = SDLSuperSession( serverEndpoint: self.serverEndpoint, port: self.port, onMessage: { [weak self] message in await self?.handleMessage(message, generation: generation) } ) self.currentSession = session do { try await session.run() self.clearCurrent(session, generation: generation) await session.stop() SDLLogger.log("[SDLSuperService] session ended, will restart", category: .super) } catch is CancellationError { self.clearCurrent(session, generation: generation) await session.stop() throw CancellationError() } catch { self.clearCurrent(session, generation: generation) await session.stop() guard !self.isStopping else { break } SDLLogger.log("[SDLSuperService] session failed: \(error.localizedDescription), will restart", category: .super) } if self.consumeImmediateRestartRequest() { SDLLogger.log("[SDLSuperService] session invalidated after wakeup, will restart immediately", category: .super) continue } try await Task.sleep(for: self.retryDelay) } } func stop() async { self.isStopping = true await self.invalidateCurrentSession() } func recoverAfterWake() async { guard !self.isStopping else { return } self.needsImmediateRestart = true await self.invalidateCurrentSession() } func send(type: SDLPacketType, data: Data) async { await self.currentSession?.send(type: type, data: data) } private func nextGeneration() -> UInt64 { self.generation &+= 1 return self.generation } private func invalidateCurrentSession() async { self.generation &+= 1 let session = self.currentSession self.currentSession = nil await session?.stop() } private func consumeImmediateRestartRequest() -> Bool { let needsImmediateRestart = self.needsImmediateRestart self.needsImmediateRestart = false return needsImmediateRestart } private func clearCurrent(_ session: SDLSuperSession, generation: UInt64) { guard self.generation == generation else { return } if self.currentSession === session { self.currentSession = nil } } private func handleMessage(_ message: SDLSuperMessage, generation: UInt64) async { guard self.generation == generation else { return } await self.onMessage(message) } }