punchnet-macos/Tun/Context/SDLContextBootstrap.swift
2026-05-28 23:39:12 +08:00

161 lines
5.2 KiB
Swift

//
// SDLContextBootstrap.swift
// Tun
//
// Created by Codex on 2026/5/28.
//
import Foundation
final class SDLContextBootstrap: @unchecked Sendable {
private enum RuntimeState {
case idle
case starting
case running
case stopping
}
private weak var provider: PacketTunnelProvider?
private let runtimeLock = NSLock()
private var runtimeState: RuntimeState = .idle
private var config: SDLConfiguration?
private var rsaCipher: CCRSACipher?
private var contextActor: SDLContextActor?
private var startCompletionHandler: ((Error?) -> Void)?
init(provider: PacketTunnelProvider) {
self.provider = provider
}
func startCached(completionHandler: @escaping (Error?) -> Void) {
self.runtimeLock.lock()
let config = self.config
let rsaCipher = self.rsaCipher
self.runtimeLock.unlock()
guard let config, let rsaCipher else {
SDLLogger.fatal("[SDLContextBootstrap] startCached failed: missing cached runtime configuration", category: .app)
completionHandler(TunnelError.invalidConfiguration)
return
}
self.start(config: config, rsaCipher: rsaCipher, completionHandler: completionHandler)
}
func start(config: SDLConfiguration, rsaCipher: CCRSACipher, completionHandler: @escaping (Error?) -> Void) {
guard let provider = self.provider else {
SDLLogger.fatal("[SDLContextBootstrap] start rejected: provider released", category: .app)
completionHandler(TunnelError.invalidContext)
return
}
self.runtimeLock.lock()
switch self.runtimeState {
case .idle:
SDLTunnelAppNotifier.shared.clear()
let contextActor = SDLContextActor(
provider: provider,
config: config,
rsaCipher: rsaCipher
)
self.config = config
self.rsaCipher = rsaCipher
self.contextActor = contextActor
self.startCompletionHandler = completionHandler
self.runtimeState = .starting
self.runtimeLock.unlock()
Task {
do {
try await contextActor.start()
self.finishContextStart(contextActor, error: nil)
} catch {
SDLLogger.fatal("[SDLContextBootstrap] context start failed: \(error)", category: .app)
self.finishContextStart(contextActor, error: error)
}
}
case .starting, .running, .stopping:
SDLLogger.fatal("[SDLContextBootstrap] start rejected: invalid runtime state \(self.runtimeState)", category: .app)
self.runtimeLock.unlock()
completionHandler(TunnelError.invalidContext)
}
}
func stop(clearRuntimeConfiguration: Bool, completionHandler: @escaping () -> Void) {
self.runtimeLock.lock()
let contextActor = self.contextActor
let startCompletionHandler = self.startCompletionHandler
guard let contextActor else {
SDLLogger.fatal("[SDLContextBootstrap] stop requested while context is nil, clearRuntimeConfiguration: \(clearRuntimeConfiguration)", category: .app)
self.runtimeState = .idle
self.startCompletionHandler = nil
if clearRuntimeConfiguration {
self.config = nil
self.rsaCipher = nil
}
self.runtimeLock.unlock()
startCompletionHandler?(TunnelError.invalidContext)
completionHandler()
return
}
self.contextActor = nil
self.startCompletionHandler = nil
self.runtimeState = .stopping
if clearRuntimeConfiguration {
self.config = nil
self.rsaCipher = nil
}
self.runtimeLock.unlock()
SDLLogger.fatal("[SDLContextBootstrap] stop will stop current context, clearRuntimeConfiguration: \(clearRuntimeConfiguration)", category: .app)
startCompletionHandler?(TunnelError.invalidContext)
Task {
await contextActor.stop()
self.markContextStopped()
completionHandler()
}
}
func currentContextActor() -> SDLContextActor? {
self.runtimeLock.lock()
let contextActor = self.contextActor
self.runtimeLock.unlock()
return contextActor
}
private func finishContextStart(_ contextActor: SDLContextActor, error: Error?) {
self.runtimeLock.lock()
guard self.contextActor === contextActor else {
self.runtimeLock.unlock()
return
}
let startCompletionHandler = self.startCompletionHandler
self.startCompletionHandler = nil
if let error {
self.contextActor = nil
self.runtimeState = .idle
} else {
self.runtimeState = .running
}
self.runtimeLock.unlock()
startCompletionHandler?(error)
}
private func markContextStopped() {
self.runtimeLock.lock()
if self.contextActor == nil {
self.runtimeState = .idle
}
self.runtimeLock.unlock()
}
}