punchnet-macos/Tun/Context/SDLContextBootstrap.swift
2026-06-21 22:38:49 +08:00

263 lines
9.4 KiB
Swift

//
// SDLContextBootstrap.swift
// Tun
//
// Created by Codex on 2026/5/28.
//
import Foundation
final class SDLContextBootstrap: @unchecked Sendable {
private typealias StartCompletion = (Error?) -> Void
private typealias StopCompletion = () -> Void
private typealias WakeCompletion = (Error?) -> Void
private enum BootstrapCommand {
case start(config: SDLConfiguration, rsaCipher: CCRSACipher, completion: StartCompletion)
case stop(clearRuntimeConfiguration: Bool, completion: StopCompletion)
case recoverAfterWake(completion: WakeCompletion)
}
private enum RuntimeState {
case idle
case starting
case running
case stopping
}
private weak var provider: PacketTunnelProvider?
private let runtimeLock = NSLock()
private var runtimeState: RuntimeState = .idle
private var config: SDLConfiguration?
private var rsaCipher: CCRSACipher?
private var contextActor: SDLContextActor?
private var startCompletionHandler: ((Error?) -> Void)?
private let commandContinuation: AsyncStream<BootstrapCommand>.Continuation
private var commandWorker: Task<Void, Never>?
init(provider: PacketTunnelProvider) {
let commandPair = AsyncStream.makeStream(of: BootstrapCommand.self, bufferingPolicy: .unbounded)
self.provider = provider
self.commandContinuation = commandPair.continuation
self.commandWorker = Task { [weak self, stream = commandPair.stream] in
await self?.runCommandLoop(stream)
}
}
deinit {
self.commandContinuation.finish()
self.commandWorker?.cancel()
}
func startCached(completionHandler: @escaping (Error?) -> Void) {
self.runtimeLock.lock()
let config = self.config
let rsaCipher = self.rsaCipher
self.runtimeLock.unlock()
guard let config, let rsaCipher else {
SDLLogger.fatal("[SDLContextBootstrap] startCached failed: missing cached runtime configuration", category: .app)
completionHandler(TunnelError.invalidConfiguration)
return
}
self.start(config: config, rsaCipher: rsaCipher, completionHandler: completionHandler)
}
func start(config: SDLConfiguration, rsaCipher: CCRSACipher, completionHandler: @escaping (Error?) -> Void) {
self.submit(.start(config: config, rsaCipher: rsaCipher, completion: completionHandler))
}
func stop(clearRuntimeConfiguration: Bool, completionHandler: @escaping () -> Void) {
self.submit(.stop(clearRuntimeConfiguration: clearRuntimeConfiguration, completion: completionHandler))
}
func recoverAfterWake(completionHandler: @escaping (Error?) -> Void) {
self.submit(.recoverAfterWake(completion: completionHandler))
}
func currentContextActor() -> SDLContextActor? {
self.runtimeLock.lock()
let contextActor = self.contextActor
self.runtimeLock.unlock()
return contextActor
}
private func submit(_ command: BootstrapCommand) {
self.commandContinuation.yield(command)
}
private func runCommandLoop(_ stream: AsyncStream<BootstrapCommand>) async {
for await command in stream {
self.handle(command)
}
}
private func handle(_ command: BootstrapCommand) {
switch command {
case .start(let config, let rsaCipher, let completion):
self.handleStart(config: config, rsaCipher: rsaCipher, completionHandler: completion)
case .stop(let clearRuntimeConfiguration, let completion):
self.handleStop(clearRuntimeConfiguration: clearRuntimeConfiguration, completionHandler: completion)
case .recoverAfterWake(let completion):
self.handleRecoverAfterWake(completionHandler: completion)
}
}
private func handleStart(config: SDLConfiguration, rsaCipher: CCRSACipher, completionHandler: @escaping (Error?) -> Void) {
guard let provider = self.provider else {
SDLLogger.fatal("[SDLContextBootstrap] start rejected: provider released", category: .app)
completionHandler(TunnelError.invalidContext)
return
}
self.runtimeLock.lock()
switch self.runtimeState {
case .idle:
SDLTunnelAppNotifier.shared.clear()
let contextActor = SDLContextActor(
provider: provider,
config: config,
rsaCipher: rsaCipher
)
self.config = config
self.rsaCipher = rsaCipher
self.contextActor = contextActor
self.startCompletionHandler = completionHandler
self.runtimeState = .starting
self.runtimeLock.unlock()
Task {
do {
try await contextActor.start()
self.finishContextStart(contextActor, error: nil)
} catch {
SDLLogger.fatal("[SDLContextBootstrap] context start failed: \(error)", category: .app)
self.finishContextStart(contextActor, error: error)
}
}
case .starting, .running, .stopping:
SDLLogger.fatal("[SDLContextBootstrap] start rejected: invalid runtime state \(self.runtimeState)", category: .app)
self.runtimeLock.unlock()
completionHandler(TunnelError.invalidContext)
}
}
private func handleStop(clearRuntimeConfiguration: Bool, completionHandler: @escaping () -> Void) {
self.runtimeLock.lock()
let contextActor = self.contextActor
let startCompletionHandler = self.startCompletionHandler
guard let contextActor else {
SDLLogger.fatal("[SDLContextBootstrap] stop requested while context is nil, clearRuntimeConfiguration: \(clearRuntimeConfiguration)", category: .app)
self.runtimeState = .idle
self.startCompletionHandler = nil
if clearRuntimeConfiguration {
self.config = nil
self.rsaCipher = nil
}
self.runtimeLock.unlock()
startCompletionHandler?(TunnelError.invalidContext)
completionHandler()
return
}
self.contextActor = nil
self.startCompletionHandler = nil
self.runtimeState = .stopping
if clearRuntimeConfiguration {
self.config = nil
self.rsaCipher = nil
}
self.runtimeLock.unlock()
SDLLogger.fatal("[SDLContextBootstrap] stop will stop current context, clearRuntimeConfiguration: \(clearRuntimeConfiguration)", category: .app)
startCompletionHandler?(TunnelError.invalidContext)
Task {
await contextActor.stop()
self.markContextStopped()
completionHandler()
}
}
private func handleRecoverAfterWake(completionHandler: @escaping (Error?) -> Void) {
self.runtimeLock.lock()
let runtimeState = self.runtimeState
let contextActor = self.contextActor
let config = self.config
let rsaCipher = self.rsaCipher
self.runtimeLock.unlock()
switch runtimeState {
case .running:
guard let contextActor else {
SDLLogger.fatal("[SDLContextBootstrap] recoverAfterWake failed: missing running context", category: .app)
completionHandler(TunnelError.invalidContext)
return
}
Task {
do {
try await contextActor.recoverAfterWake()
completionHandler(nil)
} catch {
SDLLogger.fatal("[SDLContextBootstrap] recoverAfterWake failed: \(error)", category: .app)
completionHandler(error)
}
}
case .idle:
guard let config, let rsaCipher else {
SDLLogger.fatal("[SDLContextBootstrap] recoverAfterWake failed: missing cached runtime configuration", category: .app)
completionHandler(TunnelError.invalidConfiguration)
return
}
SDLLogger.log("[SDLContextBootstrap] recoverAfterWake will start cached context", category: .app)
self.handleStart(config: config, rsaCipher: rsaCipher, completionHandler: completionHandler)
case .starting:
SDLLogger.log("[SDLContextBootstrap] recoverAfterWake ignored while context is starting", category: .app)
completionHandler(nil)
case .stopping:
SDLLogger.log("[SDLContextBootstrap] recoverAfterWake ignored while context is stopping", category: .app)
completionHandler(nil)
}
}
private func finishContextStart(_ contextActor: SDLContextActor, error: Error?) {
self.runtimeLock.lock()
guard self.contextActor === contextActor else {
self.runtimeLock.unlock()
return
}
let startCompletionHandler = self.startCompletionHandler
self.startCompletionHandler = nil
if let error {
self.contextActor = nil
self.runtimeState = .idle
} else {
self.runtimeState = .running
}
self.runtimeLock.unlock()
startCompletionHandler?(error)
}
private func markContextStopped() {
self.runtimeLock.lock()
if self.contextActor == nil {
self.runtimeState = .idle
}
self.runtimeLock.unlock()
}
}