import Foundation actor SDLSuperService { typealias MessageHandler = @Sendable (SDLSuperMessage) async -> Void private let serverEndpoint: SDLConfiguration.ResolvedServerEndpoint private let port: UInt16 private var onMessage: MessageHandler = { _ in } private var currentSession: SDLSuperSession? private var generation: UInt64 = 0 init(serverEndpoint: SDLConfiguration.ResolvedServerEndpoint, port: UInt16 = 1443) { self.serverEndpoint = serverEndpoint self.port = port } func updateMessageHandler(_ onMessage: @escaping MessageHandler) { self.onMessage = onMessage } func run() async throws { let generation = self.nextGeneration() let session = SDLSuperSession( serverEndpoint: self.serverEndpoint, port: self.port, onMessage: { [weak self] message in await self?.handleMessage(message, generation: generation) } ) self.currentSession = session do { try await session.run() self.clearCurrent(session, generation: generation) await session.stop() } catch is CancellationError { self.clearCurrent(session, generation: generation) await session.stop() throw CancellationError() } catch { self.clearCurrent(session, generation: generation) await session.stop() throw error } } func stop() async { self.generation &+= 1 let session = self.currentSession self.currentSession = nil await session?.stop() } func send(type: SDLPacketType, data: Data) async { await self.currentSession?.send(type: type, data: data) } private func nextGeneration() -> UInt64 { self.generation &+= 1 return self.generation } private func clearCurrent(_ session: SDLSuperSession, generation: UInt64) { guard self.generation == generation else { return } if self.currentSession === session { self.currentSession = nil } } private func handleMessage(_ message: SDLSuperMessage, generation: UInt64) async { guard self.generation == generation else { return } await self.onMessage(message) } }