import Foundation import NIOCore actor SDLUDPHoleV6Service { typealias EventHandler = SDLUDPHoleService.EventHandler typealias DataHandler = SDLUDPHoleService.DataHandler private var onEvent: EventHandler = { _ in } private var onData: DataHandler = { _ in } private var currentSession: SDLUDPHoleV6Session? private var generation: UInt64 = 0 func updateHandlers(onEvent: @escaping EventHandler, onData: @escaping DataHandler) { self.onEvent = onEvent self.onData = onData } func run() async throws { let generation = self.nextGeneration() let session = SDLUDPHoleV6Session( onEvent: { [weak self] event in await self?.handleEvent(event, generation: generation) }, onData: self.onData ) self.currentSession = session do { try await session.run() self.clearCurrent(session, generation: generation) await session.stop() } catch is CancellationError { self.clearCurrent(session, generation: generation) await session.stop() throw CancellationError() } catch { self.clearCurrent(session, generation: generation) await session.stop() throw error } } func stop() async { self.generation &+= 1 let session = self.currentSession self.currentSession = nil await session?.stop() } func recoverAfterWake() async { await self.stop() } func send(type: SDLPacketType, data: Data, remoteAddress: SocketAddress) async { await self.currentSession?.send(type: type, data: data, remoteAddress: remoteAddress) } private func nextGeneration() -> UInt64 { self.generation &+= 1 return self.generation } private func clearCurrent(_ session: SDLUDPHoleV6Session, generation: UInt64) { guard self.generation == generation else { return } if self.currentSession === session { self.currentSession = nil } } private func handleEvent(_ event: SDLUDPHoleService.Event, generation: UInt64) async { guard self.generation == generation else { return } await self.onEvent(event) } }