import Foundation import NIOCore actor SDLUDPHoleService { enum Event { case ready(SocketAddress) case natType(SDLNATProberActor.NatType) case packet(SocketAddress, SDLHoleControlMessage) case closed(Error) } typealias EventHandler = @Sendable (Event) async -> Void typealias DataHandler = @Sendable (SDLData) async -> Void private let proberActor: SDLNATProberActor private var onEvent: EventHandler = { _ in } private var onData: DataHandler = { _ in } private var currentSession: SDLUDPHoleSession? private var generation: UInt64 = 0 private var isRunning = false private var isStopping = false private var needsImmediateRestart = false private let retryDelay: Duration init(proberActor: SDLNATProberActor, retryDelay: Duration = .seconds(5)) { self.proberActor = proberActor self.retryDelay = retryDelay } func updateHandlers(onEvent: @escaping EventHandler, onData: @escaping DataHandler) { self.onEvent = onEvent self.onData = onData } func run() async throws { guard !self.isRunning else { return } self.isRunning = true self.isStopping = false defer { self.isRunning = false self.currentSession = nil } while !Task.isCancelled, !self.isStopping { let generation = self.nextGeneration() let session = SDLUDPHoleSession( proberActor: self.proberActor, onEvent: { [weak self] event in await self?.handleEvent(event, generation: generation) }, onData: self.onData ) self.currentSession = session do { try await session.run() self.clearCurrent(session, generation: generation) await session.stop() guard !self.isStopping else { break } SDLLogger.log("[SDLUDPHoleService] session ended, will restart", category: .udpHole) } catch is CancellationError { self.clearCurrent(session, generation: generation) await session.stop() throw CancellationError() } catch { self.clearCurrent(session, generation: generation) await session.stop() guard !self.isStopping else { break } SDLLogger.log("[SDLUDPHoleService] session failed: \(error.localizedDescription), will restart", category: .udpHole) } if self.consumeImmediateRestartRequest() { SDLLogger.log("[SDLUDPHoleService] session invalidated after wakeup, will restart immediately", category: .udpHole) continue } try await Task.sleep(for: self.retryDelay) } } func stop() async { self.isStopping = true self.needsImmediateRestart = false await self.invalidateCurrentSession() } func recoverAfterWake() async { guard !self.isStopping else { return } self.needsImmediateRestart = self.currentSession != nil await self.invalidateCurrentSession() } func send(type: SDLPacketType, data: Data, remoteAddress: SocketAddress) async { await self.currentSession?.send(type: type, data: data, remoteAddress: remoteAddress) } private func nextGeneration() -> UInt64 { self.generation &+= 1 return self.generation } private func invalidateCurrentSession() async { self.generation &+= 1 let session = self.currentSession self.currentSession = nil await session?.stop() await self.proberActor.cancelAll() } private func consumeImmediateRestartRequest() -> Bool { let needsImmediateRestart = self.needsImmediateRestart self.needsImmediateRestart = false return needsImmediateRestart } private func clearCurrent(_ session: SDLUDPHoleSession, generation: UInt64) { guard self.generation == generation else { return } if self.currentSession === session { self.currentSession = nil } } private func handleEvent(_ event: Event, generation: UInt64) async { guard self.generation == generation else { return } await self.onEvent(event) } }