fix SDLSuperService
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dd906db45b
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10a3e02f46
@ -283,10 +283,8 @@ actor SDLContextActor {
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}
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group.addTask {
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try await Self.runRestarting(name: "superService") {
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try await superService.run()
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}
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}
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group.addTask {
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try await Self.runRestarting(name: "udpHoleService") {
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@ -9,10 +9,14 @@ actor SDLSuperService {
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private var onMessage: MessageHandler = { _ in }
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private var currentSession: SDLSuperSession?
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private var generation: UInt64 = 0
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private var isRunning = false
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private var isStopping = false
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private let retryDelay: Duration
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init(serverEndpoint: SDLConfiguration.ResolvedServerEndpoint, port: UInt16 = 1443) {
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init(serverEndpoint: SDLConfiguration.ResolvedServerEndpoint, port: UInt16 = 1443, retryDelay: Duration = .seconds(5)) {
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self.serverEndpoint = serverEndpoint
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self.port = port
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self.retryDelay = retryDelay
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}
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func updateMessageHandler(_ onMessage: @escaping MessageHandler) {
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@ -20,6 +24,19 @@ actor SDLSuperService {
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}
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func run() async throws {
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guard !self.isRunning else {
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return
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}
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self.isRunning = true
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self.isStopping = false
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defer {
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self.isRunning = false
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self.currentSession = nil
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}
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while !Task.isCancelled, !self.isStopping {
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let generation = self.nextGeneration()
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let session = SDLSuperSession(
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serverEndpoint: self.serverEndpoint,
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@ -35,6 +52,7 @@ actor SDLSuperService {
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try await session.run()
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self.clearCurrent(session, generation: generation)
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await session.stop()
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SDLLogger.log("[SDLSuperService] session ended, will restart", category: .super)
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} catch is CancellationError {
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self.clearCurrent(session, generation: generation)
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await session.stop()
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@ -42,21 +60,24 @@ actor SDLSuperService {
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} catch {
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self.clearCurrent(session, generation: generation)
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await session.stop()
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throw error
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SDLLogger.log("[SDLSuperService] session failed: \(error.localizedDescription), will restart", category: .super)
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}
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try await Task.sleep(for: self.retryDelay)
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}
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}
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func stop() async {
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self.generation &+= 1
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let session = self.currentSession
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self.currentSession = nil
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await session?.stop()
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self.isStopping = true
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await self.invalidateCurrentSession()
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}
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func recoverAfterWake() async {
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await self.stop()
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guard !self.isStopping else {
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return
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}
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await self.invalidateCurrentSession()
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}
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func send(type: SDLPacketType, data: Data) async {
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@ -68,6 +89,15 @@ actor SDLSuperService {
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return self.generation
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}
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private func invalidateCurrentSession() async {
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self.generation &+= 1
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let session = self.currentSession
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self.currentSession = nil
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await session?.stop()
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}
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private func clearCurrent(_ session: SDLSuperSession, generation: UInt64) {
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guard self.generation == generation else {
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return
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